![GLASS SHADER DISPERSION] Cycles glass shader should have dispersion built-in - User Feedback - Developer Forum GLASS SHADER DISPERSION] Cycles glass shader should have dispersion built-in - User Feedback - Developer Forum](https://devtalk.blender.org/uploads/default/original/3X/9/3/93909c78b2032b445b3524b8a6ff55ccd0b138d6.jpeg)
GLASS SHADER DISPERSION] Cycles glass shader should have dispersion built-in - User Feedback - Developer Forum
![This is the best node setup I can think of for Architectural glass. But is there a better one? Needs to let light through, but still look like glass. : r/blender This is the best node setup I can think of for Architectural glass. But is there a better one? Needs to let light through, but still look like glass. : r/blender](https://external-preview.redd.it/gjPQhAzws_umiekoaz4lp3_46gRUkpqWgVCQDb3fTZo.jpg?width=640&crop=smart&auto=webp&s=8af183b5faf3c94eb924429bef3a0e002458ce75)
This is the best node setup I can think of for Architectural glass. But is there a better one? Needs to let light through, but still look like glass. : r/blender
![materials - How to simulate glass dispersion with only one Principled BSDF node - Blender Stack Exchange materials - How to simulate glass dispersion with only one Principled BSDF node - Blender Stack Exchange](https://i.stack.imgur.com/HSbRy.png)